'The book is dead ... long live the book!'

In the beginning was the Word. Then came Gutenberg, and it was good. But then came a giddy army of Japanese school girls, writing and “publishing” novels on cell phones…’

— John Barber, ‘The book is dead … long live the book!’, The Globe and Mail, 18/06/2010

EXCERPT: ‘I stole most of that last paragraph from the internet’ (Coupland, 2009: 4)

“By the way, welcome to Oskaloosa and all the many features that make Oskaloosa a terrific place to visit. There’s something for everyone here, from the historic city square with its bandstand to the George Daily Auditorium, the award-winning Oskaloosa Public Library, William Penn University and three golf courses.

I stole most of that last paragraph from the internet. What the town’s home page forgot to mention was my father’s meth distillery (“lab” makes it sound so Cletus-&-Brandeen), which got busted by the DEA a few years back. Dad and the DEA never got along too well.”

— Douglas Coupland, Generation A (2009), p. 4. (emphasis mine)

ANALYSIS: cyberpunk and digital discourse (Vitas, 2000: 122-124

‘The lasting significance of cyberpunk is not merely limited to a massive export of themes and motives to the literary and cinematic “mainstream.” Rather, its most outstanding achievement is a discursive one: cyberpunk fiction helped create what I have decided to call digital discourse, a two-headed monster which manifests itself both as a narrative discourse of literature and film (…) and as a cultural discourse of the media in the information age (seen in their totality). Heavily influenced by contemporary (that is, digital) information technologies, the phenomenon is best described as a discourse of information overload - it is a discourse which attempts to transmit a maximum of information within a minimum of space-time. (…) And the outcome: an astonishing density of data which we have come to know as information overload, as Baudrillard’s cyberblitz of pre-millenial electronic media.

(…)

Neuromancer’s discursive originality (…) created a very interesting paradox: the first coherent expression of digital discourse (…) first came into being in literature, in an ancient and ultimately low-tech form, a form which we would normally assume to be incompatible with, and inapt for, the discourse of contemporary electronic media and their consistant information overbombing. (…) [T]he discourse of overload introduced by Gibson’s novel appears to be literature’s last line of defense, an answer to the disconcerting question “How to save literature from existinction?”’

— Alen Vitas, 2000, ‘Warp 9 to Hyperreality: Information Velocity and the End of the Space Age’, in: Kraus, E. and Auer, C., Simulacrum America: The USA and the Popular Media (Rochester, NY: Camden House), pp. 122-135

EXCERPT: ‘I stole most of that last paragraph from the internet’ (Coupland, 2009: 4)
ANALYSIS: cyberpunk and digital discourse (Vitas, 2000: 122-124

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Notes for an MA dissertation on contemporary science fiction and the technoculture.

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